Deactivates the UI state with the given ID on the objects contained in the given target. If target is not supplied, the state is deactivated against the entire dataset.
deactivateState(stateId: string, target: any): void;
|stateId||string||ID of the state to deactivate. States are defined inside a |
|target||any||Set of objects to deactivate the state on. If null, the entire dataset (Nodes, Edges and Ports) is used.|